Flourishing is a game I'm working on. It helps players learn how to have a better life. You play Spinel, a dragon learning about humans with the help of some other cryptids.

There are three islands in the prototype. Here's one:

Each island is about one topic:
- Getting started
- Brains
- Romance
Each island has seeds. When Spinel interacts with a seed, a conversation starts, where Spinal learns something about humans. For example:

Here the number of seeds on each island:
- Getting started: 9 seeds
- Brains: 14 seeds
- Romance: 12 seeds
Write a program to estimate the amount of memory the game will need to run, using the following formula:
memory (MB) = 500 + 3 * (total seeds) + 8 * (seeds finished by player)
So if the player has seen 10 seeds in total, the program will need...
500 + 3 * (9 + 14 + 12) + 8 * 10
... megabytes of memory.
(The formula isn't realistic, but it's easy.)
Your program should:
- Ask the user for seeds completed on each island, and report memory needed for that case.
- Tell the user whether the player has finished each island.
- Warn the user when the memory used by the game exceeds a target value of 750 MB.
Here's a sample run:
- Flourishing prototype memory load
- =================================
- Getting Started seeds completed? 9
- Brains seeds completed? 7
- Romance seeds completed? 0
- Zone completion
- Getting started: completed
- Brains: not completed
- Romance: not completed
- Total seeds completed: 16
- Memory needed : 733 MB
Another:
- Flourishing prototype memory load
- =================================
- Getting Started seeds completed? 9
- Brains seeds completed? 14
- Romance seeds completed? 8
- Zone completion
- Getting started: completed
- Brains: completed
- Romance: not completed
- Total seeds completed: 31
- Memory needed : 853 MB
- Warning: target memory exceeded
Upload your solution here, not to Moodle. The usual coding standards apply.